Multiparty Interactivity
One View features a native and high-performance multiparty video call capability for seamless real-time communication.
Built for Real-Time Omnimedia Communication
Eyeson One View API allows multiple participants to engage in real-time exchanges through voice, video, and other media. By leveraging Omnimedia, Eyeson One View creates a dynamic environment for fact-sharing and situational awareness. This extends your VSR (Virtual Situation Room) from a mere streaming application to an interactive Omnimedia communication channel. This interactive multiparty capability is based on the Eyeson's advanced Software MCU+ technology with includes low latency transcoding.
Advantages
Discover the Main Advantages
Shared
Awareness
Awareness
Boost collaboration and decision-making with shared situational awareness through real-time multiparty interactivity.
Omnimedia Communication
Broaden your communicative reach beyond just video and voice by integrating diverse sources and varieties of data.
Full Synchronisation
All sources are synced by Omnimedia Fusion so everybody sees and hears the same at the same time.
Complete
Recording
Recording
The recording of your communication will show exactly what everyone was seeing and what was communicated.
How does it work?
At the heart of Eyeson One View is the Eyeson MCU+. The Eyeson MCU+ Technology is an advanced software MCU (Multi Control Unit) coupled with Eyeson One View APIs. This combination provides an API for real-time multiparty communications, adding custom data & media content to the video stream. Eyeson MCU+ benefits are extremely valuable : Transcoding allows very significant gains in terms of bandwidth consumption and communication network architecture, as explain in this table.
Mesh
sfu
Eyeson mcu +
MCU+ efficiency example: Multiparty Call with 5 Endpoints with each sending a 1 Mbps Video stream
Number of Connections
10
25
5
Endpoint Bandwidth Up/Down
4 mbps / 4 mbps
1 mbps / 4 mbps
1 mbps / 1 mbps
(4 times less than with MESH / SFU)
(4 times less than with MESH / SFU)
Total Bandwidth Usage
Very high (20 Mbps)
Very high (25 Mbps)
Low (10Mbps)
(2 times less than with MESH / SFU)
(2 times less than with MESH / SFU)
Endpoints Compute
High (4 decodes + layout)
High (4 decodes + layout)
Low (1 decode, no layout)
Server Compute
-
Low
Higher but affordable, centralized and managed
Flexibility to Adapt Videos
Low
Moderate
Very High
Security (Control)
Bad
Good
Good
Synchronized



Low Latency Transcoding (one stream)



Extend Dashboards & Streams
Elevate your dashboard by integrating interactive communication features that facilitate information sharing between agencies. Seamlessly incorporate your streaming assets, such as drones and CCTV, into comprehensive calls. Achieve total interactivity with a single click.
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